{"id":4793,"date":"2021-08-27T10:23:05","date_gmt":"2021-08-27T09:23:05","guid":{"rendered":"https:\/\/jamiebrightmore.com\/?p=4793"},"modified":"2021-09-06T11:30:52","modified_gmt":"2021-09-06T10:30:52","slug":"dynamic-machines-render-challenge-wallace-gromit","status":"publish","type":"post","link":"https:\/\/jamiebrightmore.com\/visual-effects\/dynamic-machines-render-challenge-wallace-gromit\/","title":{"rendered":"“Dynamic Machines” Render Challenge – Wallace & Gromit"},"content":{"rendered":"
This challenge involved creating an animation within a supplied box area whereby a metal ball would fall in through the top at a certain time, then drop through the bottom at another time.<\/p>\n
The general idea, from the creator<\/a> of this render challenge, was to create a continuous series of works where each artists’ animation would flow together, so the ball appears to travel through all the creations. Essentially, it would result in a giant Rude Goldburg<\/a> machine.<\/p>\n I decided to build a homage to Aardman Animations’ “Wallace & Gromit” making a three levelled version of their house, With an attic at the top, then a bedroom, then a lounge.<\/p>\n I first set about working out the physics, how and what the ball would interact with. Blocking out a rough plan using temporary geometry informed how the scene would progress. I used rigid body physics to get the ball doing the right things. This part of the process took a fair bit of time to get right, but it was essential before moving on to modelling.<\/p>\n I then modelled over 300 individual objects and textured them accordingly. This was a great chance to add some cool little easter eggs from the Aardman films, such as; ‘Prestons Dog Meat’<\/em> tins, the ‘Meatabix’<\/em> cardboard box (along with eye holes!), a few wall paintings, Wallaces’ slippers, a boxing glove with its spring, a block of cheese, familiar furnishings, and last but not least (and my favourite character) Feathers McGraw<\/em> still stuck in a milk bottle as he was at the end of “The Wrong Trousers”. Look out for him following the proceedings towards the end!<\/p>\n I recently switched to using Octane Blender<\/em> and this was the first large scale project I’ve made using this fantastic render engine.<\/p>\n The project took almost 3 weeks from start to finish.<\/p>\n Edit<\/strong>: The whole 1900 artists montage is now available. This link goes to where my render is, around the 1hr mark. View the montage<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"I undertook a render challenge to create a fun Aardman Animations’ homage animation","protected":false},"author":1,"featured_media":4817,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":[],"categories":[73,81,478],"tags":[474,16,475,34,76,80,56,304,168,479,473,18,319,41,89,17,11,42,40,10,88,91,182,90],"acf":[],"yoast_head":"\n